Dota Underlords’ July 4th update breakdown

Since the open beta release of the Dota autobattler, Underlords has frequented 100 thousand players or more and positive feedback from the community. In one of the first major patches for the open beta, the game is receiving balance changes and system updates. Check them out below:

General system updates

  • Added Scoreboard. Defaults to TAB on the PC.
  • Added Leaderboards. Welcome, Lords of White Spire.
  • Further lighting tweaks to the board to brighten it up.
  • Update Notes can now be found from inside the game.
  • Season Info: Heroes’ Ability info now shows damage type
  • New Kill Streak FX.
  • Unit VO is now spatialized (Audio will closely match where the unit is located).
  • Enabled additional sounds in unit combat.
  • Yo, Reddit: Versus, Round Over and Round Start screens will close on any non-UI click or ESC keypress.
  • Yo, Reddit: Versus, Round Over and Round Start screens won’t appear if the user is dragging units or items.
  • Many UI improvements have been done.
  • Added description of how the Hero Pool works to the Season Info UI.
  • Hero stat changes from basic items is now shown during combat as well during preparing.
  • Fixed Terrorblade Rank 2 and Rank 3 not updating his model after casting Metamorphosis.

Mobile version updates

  • Added Battery Status.
  • Fixed play/pause buttons disappearing.
  • Added Tap to Move option: For those who like to tap to place instead of dragging on the board.
  • Added Battery Saver mode.
  • Can now query a hero’s ability from the shop.
  • More performance improvements.

Win/Lose Streak Changes

Lose streak gold:
  • From:
    • 3-4 losses – 1 gold
    • 5-6 losses – 2 gold
    • 7+ losses – 3 gold
  • To:
    • 3-4 losses – 1 gold
    • 5+ losses – 2 gold
    • Win streaks gold:
Win streak gold:
  • From:
    • 3-4 wins – 1 gold
    • 5-6 wins – 2 gold
    • 7+ wins – 3 gold
  • To:
    • 3-4 wins – 1 gold
    • 5-6 wins – 2 gold
    • 7 wins – 3 gold
    • 8 wins – 4 gold

Item changes

  • Added Force Staff: Tier 3 Support Item – Push an enemy unit 6 cells in a random direction. (10s cooldown)
  • Added Scythe of Vyse: Tier 4 Support Item – When the equipped hero takes damage, transform the offending unit into a pig for 4s. (15s cooldown)
  • Added Big-Time Contract: Tier 2 Support Item – Equipped unit is Blood-bound in addition to its other types.
  • Silver Lining: Now reads “Get 1 charge when you win a fight. When you lose a fight, if charges remain, get 1 gold and lose 1 charge.”
  • Shaman Pluck: Chance increased from 5% to 17%.
  • Blink Dagger:
    • Now generates 50 mana when activated.
    • Cooldown reduced from 60s to 15s.
  • Tooth and Claw: Fixed not stacking correctly.
  • Coordinated Assault: It should be truly coordinated since it actually works now.

Hero changes

  • Medusa:
    • Split Shot: Now applies item effects on secondary shots.
      • Potentially a massive buff to an already valuable unit, the hunter alliance is one of the stronger synergies.
  • Lycan:
    • Summon Wolves: Fixed not applying health buff correctly.
  • Venomancer: Health increased from [500, 1000, 2000] to [550, 1100, 2200]
    • Summon Plague Ward:
      • Summon Count increased from 1 Ward to [1, 2, 4] Wards.
      • Ward is always Rank 1.
      • Cast Point reduced from 0.5s to 0.13s.
      • Cooldown increased from 5 to [5, 6, 7].
      • Wards have 50% magic resistance.
    • Venomancer was considered one of the worst units for the 3 gold price. These changes will make it a more effective unit quicker.
  • Disruptor: Alliances changed from Brawny Shaman to Brawny Shaman Warlock.
    • Static Storm: Also blinds the targets inside the cloud for a 25% miss chance.
  • Mr. Warlock:
    • Shadow Word:
      • Cast Point reduced from 0.5s to 0.4s.
      • Cooldown reduced from 20s to 6s.
      • Damage from [ 100, 150, 200 ] to [ 50, 100, 150 ].
      • Heal from [ 75, 150, 200 ] to [ 50, 125, 175 ].
      • Duration from 6 seconds to 3 seconds.
    • Warlock receives spell this damage and healing nerf on his spell in exchange for being able to cast it every 6 seconds. Read the Warlock alliance change for context.

Alliance changes

  • Warlock:
    • Now reads: Whenever a Warlock casts a spell, they form a link with the Ally who has the lowest health for 3 seconds. When either linked hero deals damage, both units are healed [50, 100, 150]% of the damage dealt.
  • Shaman:
    • Now requires 3 Shamans (up from 2).
    • Now reads: Enemies affected by Hexes, Silences or Stuns will generate -200% mana when attacked.
    • Potentially an alternative to playing an Anti-Mage /Demon Hunter focused team.
    • Disruptor is now able to contribute to the Shaman alliance while still being Brawny and Warlock.

Dota Underlords is free to play on Steam, Android and iOS.

About Shib

Hey! I write gaming articles for GBL and keep things looking sharp. You can follow me @shiburizu on Twitter.

View all posts by Shib

Leave a Reply